class Marine {
  attack(target) {
    target.health -= 6;
  }
}

class Zealot {
  attack(target) {
    target.health -= 8;
  }
}

class Zergling {
  attack(target) {
    target.health -= 5;
  }
}

class Mario {
  jumpAttack() {
    console.log('Mamamia!');
    return 3;
  }
}
class MarioAdapter {
  constructor(mario) {
    this.mario = mario;
  }

  attack(target) {
    target.health = target.health - this.mario.jumpAttack();
  }
}
const marioAdapter = new MarioAdapter(mario);
const target = { health: 33 };
marioAdapter.attack(target);